So to get back at it, here's Infamous Second Son.
Infamous Second Son-
So I have to admit, after playing the first two I wasn't exactly the most excited person on the planet when I heard about this game.
I know i'll probably come under heavy nerd-rage fire for this, but I actually hated Cole as a character. Yeah, he had a love interest, and a friend close at hand, but other than that... He was flat. Boring.
So, knowing how I felt about the previous games, you can understand how surprised I was when the trailers for this one actually got me genuinely excited.
First, the main character, Delsin Rowe. He seemed like a good, relate-able character who DIDN'T sound like the Nolanverse Batman. He
was funny, had a real personality, and I mean how can we not love Troy
Baker? [Yes, I still love Troy Baker, and I don't see that ending any time soon.]

Second, the powers. Smoke? Well I have to say that one didn't get me too excited, because fire-based powers aren't exactly the most original thing I've ever seen, but I'll admit that Karma ability was one of the most beautiful things I've witnessed in quite a while.
No, what got me excited in the previews was Neon. Yes, add another

And that Karma ability? All of my yes.
Away from the previews, and having actually played the game, everything I was excited for was spot on, and then Sucker Punch just added to it with powers like Video and Concrete.
The fact that you don't get every power right away and they have their own upgrade systems made me immensely happy. I've seen too many games where the abilities are upgraded as if they're one thing. [I'm looking at you, Fable 3]
Also the fact that you can't just pick one ability and stick to it. You have to figure it out as you go, based on what sources are around you at the time, and what you have available in the immediate area. Sure, I would have loved to just breeze through the game with Neon, but I couldn't. I got stuck a few times with nothing around but Video or Smoke draw-sources. I really appreciate that they made it more challenging that way. It took away the "I'm going to spam upgrade my favorite power and forget the others" mentality of a lot of players.
I know this is something I always talk about, but I feel that it's an important aspect of every game. The characters are actually memorable, and they're not the typical retarded AI that we're used to. [Now I'm looking at YOU Halo: Reach]


Now tell me that isn't what every nerd wanted to do when they were in school.

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Oh look, Troy Baker! |
Apart from the graphic quality of the PS4, which is admittedly amazing, the best part of this game is the gameplay. It wasn't too terribly hard to get the hang of, but the abilities did differ in how easy they were to use. For instance, I was used to being able to use single shots in the right places to take out enemies using Neon and Smoke, but then when I got Video they changed the whole formula by making it shoot like an automatic weapon of awesome, blasting enemies with a barrage of fire.
I really have to give it up to Sucker Punch on this one. It wasn't just fun to play through this story and use the new abilities, but it was also great to be able to run around the streets of Seattle and see the little easter eggs for the first two games, such as Cole McG's Electronics store or the shoutouts to Sly Cooper, like Cooper Savings and Loan.
But honestly my favorite part of the game was the classic video game boss fights. Not another super-powered enemy shooting at you with THEIR ability. Not an enemy that was insanely easy to beat. [Lord Lucien in Fable 2 and the Didact in Halo 4, anyone?] But TWO genuinely difficult GIANT BOSS FIGHTS.


From the classic video game moments and little easter eggs, to the brilliant story and cast, Infamous Second Son is a great game that I honestly can't wait to pick up again, simply to play the alternate, evil path, and finish the side missions. [For the sake of this review I only played the main story and I just always seem to go with the good route first. Sorry.]
I have to give Infamous Second Son a solid 9/10. It definitely killed all negative expectations that I had for it after the first two games, and honestly could have been a solo game, because you don't need to play the others to get this one.
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As it was pointed out by one of my friends, I do need to do some posts about things I DIDN'T like that much. So next week, I'll be giving everyone a peek at Watch_Dogs from Ubisoft Entertainment. I couldn't get into that one as much.
All suggestions can be posted here, on Twitter, Instagram, and deviantART. Feel free to let me know if there is something you want me to review.
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